![]() However, both currently have the same limitation as Blender’s standard FBX exporter: that assets must be created using a Blender Unit Scale of 0.01 in order for bone scaling to work correctly in UE4. The add-ons provide a one-click transfer workflow, automatically converting Blender characters for use with UE4’s default Mannequin, and UE4 rigs for use with Blender’s Rigify auto-rigging add-on. Transfer character animations between Blender and UE4 in one click – if your scene scale is right The tools, which have been in development for several months – the video above is from a preview livestream this February – are intended to streamline game development workflow in Blender. ![]() ![]() Epic Games has released Send to Unreal and UE to Rigify, its plugins for transferring rigged and animated characters between Blender and Unreal Engine. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |